Aerial_knight’s we never yield case study

ABOUT AERIAL_KNIGHT’S WE NEVER YIELD

Aerial_Knight’s We Never Yield is a stylized parkour action game set in an afro-futurist kingdom and is the sequel to Aerial_Knight’s Never Yield, a similar title developed by award-winning indie developer and 3D artist, Neil “Aerial_Knight” Jones.

After working with us to develop Aerial_Knight’s Never Yield “Da Update”, a comprehensive update to the first game in the series, Neil approached us to work with him on the sequel in a co-development capacity. From pre-production through to post-launch, our team worked under Neil’s creative direction to craft his vision and make Aerial_Knight’s We Never Yield a reality, building robust new systems and features, alongside localisation implementation, porting, game design, and more.

Play Aerial_Knight’s We Never Yield on Steam here.

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Project highlights

Co-development

Aerial_Knight’s We Never Yield was a full co-development project, with BetaJester taking ownership of all technical development, porting, and localisation implementation alongside playing a major role in design, art, and more.

End-to-end delivery

We worked with Neil to realise his vision at every stage of the full game development cycle, from pre-production through to prototyping, all major milestones, gold master, launch, and post-launch support.

In-house porting

Aerial_Knight’s We Never Yield was ported in-house by our technical specialists, allowing us to release the game on PC, Xbox One/S/X, and Playstation 4/5, without the need for third-party support.

Client testimonial

“[BETAJESTER AND I] WERE A WONDERFUL TEAM UP.”

NEIL "AERIAL_KNIGHT" JONES

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