About Us

BetaJester Ltd is an award-winning immersive games and work-for-hire studio. Originally based in York and now working remotely,  BetaJester specialise in delivering bespoke game and experiential development support based on your specific needs and requirements. Over the past 9 years, BetaJester has worked on a wide range of projects, including (but not limited to):

  • A huge number of platforms and devices, from consoles and handhelds to physical installations

  • Bringing value to projects at all stages of development, from early-stage ideation and prototyping all the way up to release and beyond

  • Producing deliverables for all sectors, from demonstrating games in large public forums to building private, for-internal-use-only demos for our B2B clients

Whether you’re looking for experts in design and prototyping to make your vision a reality, need help building or porting your game for the latest platforms, or require post-release support to make your content bigger, brighter and better than ever, BetaJester's team of experienced creative specialists can help make it happen. Find out more about the individual team members below.

 

Contact Us

If you’re looking for an experienced team to make your game a reality, get in touch today.


What We Do

 

Game Development

VR, AR and MR Development

And more…


Who we are

Adam Boyne Profile

Adam Clewes-boyne

Co-founder, technical lead

Adam is a talented games programmer and designer, concentrating on developing the mechanics and underlying systems within our experiences. Alongside his extensive experience building innovative and engaging games across all genres, in his spare time he also reaches out to the industry by supporting and mentoring upcoming developers and students on their journey. He has recently given talks at GDC, Develop, UKIE Student Conference, and EGX, as well as supporting the industry through his volunteer roles at Playing Attention, Limit Break, Safe In Our World, and the IGDA Neurodivergent in Games SIG. He was also selected as the third most influential disabled person in the UK in the field of science and technology at the Shaw Trust Disability Power 100 2025.

Ryan Lay Profile

ryan Burls-lay

co-founder, fronT-end lead

Ryan focuses on the design aspect of all our work, bringing interaction and visual aesthetics to the forefront of every project. Focusing largely on physics systems and UX, Ryan took his earlier focus and skill set of Fine Arts and applied it to games and interactive experiences. Through the running of BetaJester Ltd, Ryan has taken the lead in UI/UX development and helps to produce easy-to-use, quality experiences for clients around the world.

Josh Porter Profile

josh porter

co-founder, back-end lead

Josh focuses on developing powerful software tools and content, powered by structured back-end systems that enable users and streamline processes. He also has a strong passion for gaming and draws from his years of experience to engage users with gamification techniques. Josh prides himself on his quick decision making and effective use of skills he's learnt to develop and power high quality end products for clients.

Callum Kent

Games Programmer

Callum engages with an ever-expanding set of disciplines, acting as a generalist who can fill whatever role is necessary. The knowledge imparted to him by the lead members of the team continually elevates his ability and motivates him to continue to thrive at BetaJester. Callum's willingness to adapt goes hand-in-hand with his dedication to writing code that is as malleable as possible for the evolving needs of our clients.

Lee Drury Profile

Lee Drury

Support Programmer

Lee works across the full range of disciplines from UI to Systems, this allows him to easily bridge the gap of implementation between front-end content and back-end systems. Lee also has a penchant for overusing C#'s Extension Methods, writing discord bots (that use EntityFramework with MySQL, WebSockets & ASP.Net), as well as keeping the team up to date with the latest features available.

Casper Helliwell

Junior UNITY Developer

Casper works on a wide range of projects, supporting development with scripting and integrating back end services. Casper works directly with our experienced to team support with implementing game mechanics, creating new solutions to our existing problems, and developing their skillset across Unity and other game systems.