Our Experience with Mental Health First Aid Training in the Games Industry

38% of games industry professionals reported that they suffered from anxiety, depression, or both. This presents the question of what game studios can do to support employee mental health. In pursuit of answering this question, BetaJester’s Games Producer, Matthew Stevens, and Creative Producer/Studio Administrator, Becky Saunders, embarked on a mental health first aid training course, delivered by Safe in Our World.

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Gianluca Montaque
How BetaJester Added Seamless Controller Support To Wildfrost

Wildfrost is a tactical roguelike deckbuilder developed by Deadpan Games’ Will Lewis, in collaboration with popular game artist, Gaziter. As the game that was primarily designed for mouse and keyboard input, a key porting challenge was ensuring that the controls felt natural when moving to a controller. This was the primary task handed to BetaJester.

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Gianluca Montaque
How Aerial_Knight Overhauled His Game In Just 4 Months

Neil “Aerial_Knight” Jones is an award-winning indie game developer whose recent release, Aerial_Knight’s Never Yield, launched in May 2021 to a great response. On the back of this success, Neil wanted to update the game with new features that would take it to the next level. Learn how he did it in just 4 months.

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Gianluca Montaque