On the shores of your home you find mysterious numbered messages in floating bottles telling the tale of a distant traveller. Sail away to find the remaining messages, discover who wrote the messages, and if can they be saved.
To find all of the messages, you must travel through the mysterious portals which transport you and the world back through different seasons. Explore the coastline while collecting stories and witness memories of events long since passed. Will you find all the messages and discover the fate of the lonesome sailor, lost in a forgotten sea?
Programmers - Adam, Ryan, Josh
MUSIC - GEORGE
ART - NATALIA
PRODUCTION - AHMED
Forgotten Sea was created during Global Game Jam 2019. Building on our experience of developing immersive content, we decided to focus on a new narrative, sea-faring, adventure title which became the Forgotten Sea you see here. We knew the look we wanted to develop and created it during the short period, meaning we have a solid base to build the rest of our game on
Forgotten Sea is about forging your own path. We provide a semi-guided experience for players who want a more linear story, but we don’t limit people to a set path. Players can sail off into the sunset, exploring the islands and portals to find out all the secrets the forgotten sea has to offer, while choosing to engage with the storyline/bottles when and where they want to.
We’re creating the world of Forgotten Sea to represent the almost fantastical nature of coast lines that exist in many cultures. Medieval stories often speak of great beasts and mystical islands, as well as unbelievable myths like invisible ships and lost souls. We want to make the forgotten sea feel like the realisation of that dream of sea, the amalgamation of the ideas of what the sea is to those who have not sailed it.